Ludoo

The Ghanaian table

Wherever your people are.

The game you grew up arguing over, built for phones that are in different rooms — and for one screen in the middle of the room, when they are not.

The shared board runs in a browser today. The phone app is in testing — where things stand.

In your hand

This is the actual game.

Not a mockup. Every screen below is the build running, photographed on a phone this morning.

A Ludoo match in progress: pieces on the board, YOUR TURN, and the die resting on the felt.

You flick the die. You do not press a button.

Drag on the glass and let go, and the die travels — it arcs, it lands, it clatters, and it can bounce clean off the table. If it does, that throw is gone. Nobody gets a quiet re-roll.

The server decides the face, so nobody can flick a better number. What your hand decides is how it gets there.

Press the die and sweep. Let go.

The same gesture the game takes — and, like the game, the number is drawn at the moment you let go and folded into the tumble, so the die is never corrected on screen. It simply arrives at it.

4seats, filled by people or characters
7opponents, each playing differently

Four ways to play

Pick a table.

The same game and the same rules, arranged four ways round whoever is actually in the room.

Table Mode

The screen in the middle of the room.

Open the board on a television, a laptop, a tablet — anything the room can see. Everyone scans the code on it and their own phone becomes their hand: their dice, their choices, their settings.

  • No install for the board. It is a web page.
  • Nothing private on the wall. Your options stay on your phone.
  • Half the table can be elsewhere. Remote seats count the same.
The shared screen: a QR code, a six-character join code, and the four seats.

The cast

They notice what you do.

Seven opponents, each with a way of playing and a way of talking about it. Nothing is scripted at you — a remark is only made when the thing it refers to actually happened at your table.

The Firestarter

Kwame Mensah

The Firestarter

“No long ting! Straight back to the yard.”

Aggression
95
Nerve
92
Eyes
95
Walls
30
Grudge
25
Talk
85
The Guru

Kofi Boateng

The Guru

“Nothing personal. You were about to be a problem.”

Aggression
42
Nerve
55
Eyes
88
Walls
57
Grudge
0
Talk
55
The Diplomat

Adjoa Nyarko

The Diplomat

“You were the closest to home. That was all.”

Aggression
65
Nerve
62
Eyes
86
Walls
52
Grudge
10
Talk
12
The Slow Burn

Akosua Danso

The Slow Burn

“Backwards, and now I'm nearly home. Both at once.”

Aggression
55
Nerve
58
Eyes
77
Walls
50
Grudge
15
Talk
35

The rules

Built to be argued with.

Everybody's family plays Ludo slightly differently, and every one of those versions is the correct one. Ludoo takes that seriously: the contested rules are settings, not assumptions, and the canonical set is being decided in rules workshops with players rather than by a developer with an opinion.

Three sixes The sideways kick Walls Off the table Kick and go
Does a third six lose the turn?

At some tables, yes; at others the sixes just keep coming. It is a setting, because both tables exist and both are right.

Is the sideways kick a real rule?

It is at your cousin's house. Whether it reaches one square or the whole lane changes the game completely, so Ludoo asks before the match rather than during it.

What if the die leaves the table?

The throw is gone. The die is physical here, and so is missing.

Take a seat.

The shared board works in a browser right now. The phone app is in testing, and this page will say the day it is not.