Ludoo

The rules

Whose version is right?

Everyone learned Ludo from someone, and no two houses play it the same way. Rather than pick a version and call it canon, Ludoo is being built so that the contested rules are settings — and the default set is being decided with players, not guessed at.

How a rule gets decided

  1. It gets written down Every disputed rule becomes an entry with the variations people actually play, not a single sentence somebody remembers.
  2. It becomes a setting The engine can play it either way, so a table can try both in the same evening instead of arguing from memory.
  3. Players decide The rules workshops put real tables in front of both versions and the ruling follows what plays better, with the reasoning recorded.
  4. It ships as a preset A named, versioned set of rules. A match locks its preset when it starts, so nothing changes under you mid-game.
Nothing here is final yet. The rules workshops have not concluded, and no default in the current build should be read as a ruling. If you play a version that is missing, that is exactly the kind of thing worth telling us.

What is already settled

The server decides outcomes

Dice faces, legal moves and results come from the authority, not from your phone. Nobody can flick a better number.

A throw off the table is gone

The die is physical, and so is missing.

A match locks its rules

The preset is fixed when the match starts.

Your seat waits for you

A dropped connection is not a forfeit, and neither is a server restart.

Every seat draws the same die

No character is luckier than you. Weighted dice were built and then deliberately removed — an opponent that is hard because it plays well cannot also be hard because of the dice.

A win is a win

Two-player, teams and every variant pool into one ranked table for Ludoo. The variant is recorded on the match, not on the ladder.