The rules
Whose version is right?
Everyone learned Ludo from someone, and no two houses play it the same way. Rather than pick a version and call it canon, Ludoo is being built so that the contested rules are settings — and the default set is being decided with players, not guessed at.
How a rule gets decided
- It gets written down Every disputed rule becomes an entry with the variations people actually play, not a single sentence somebody remembers.
- It becomes a setting The engine can play it either way, so a table can try both in the same evening instead of arguing from memory.
- Players decide The rules workshops put real tables in front of both versions and the ruling follows what plays better, with the reasoning recorded.
- It ships as a preset A named, versioned set of rules. A match locks its preset when it starts, so nothing changes under you mid-game.
What is already settled
The server decides outcomes
Dice faces, legal moves and results come from the authority, not from your phone. Nobody can flick a better number.
A throw off the table is gone
The die is physical, and so is missing.
A match locks its rules
The preset is fixed when the match starts.
Your seat waits for you
A dropped connection is not a forfeit, and neither is a server restart.
Every seat draws the same die
No character is luckier than you. Weighted dice were built and then deliberately removed — an opponent that is hard because it plays well cannot also be hard because of the dice.
A win is a win
Two-player, teams and every variant pool into one ranked table for Ludoo. The variant is recorded on the match, not on the ladder.