Ludoo

The cast

Seven ways to lose.

Each one plays differently and talks about it differently. The numbers on every card are derived from the settings the engine actually plays with — not written for this page. A card that described a temperament the engine does not play would be a lie.

Every seat draws the same die. No character is luckier than you. It was tried, and it was taken out: a steered die corrupts the one claim the cast is built on, which is that they beat you by playing better.
The cast of Ludoo gathered round a board.

The seven

Tap a card for how they play. The line under each name is one of their own, said at a real table when the thing it refers to actually happened.

The Firestarter

Kwame Mensah

The Firestarter

“No long ting! Straight back to the yard.”

Aggression
95
Nerve
92
Eyes
95
Walls
30
Grudge
25
Talk
85

The Guru

Kofi Boateng

The Guru

“Nothing personal. You were about to be a problem.”

Aggression
42
Nerve
55
Eyes
88
Walls
57
Grudge
0
Talk
55

The Diplomat

Adjoa Nyarko

The Diplomat

“You were the closest to home. That was all.”

Aggression
65
Nerve
62
Eyes
86
Walls
52
Grudge
10
Talk
12

The Slow Burn

Akosua Danso

The Slow Burn

“Backwards, and now I'm nearly home. Both at once.”

Aggression
55
Nerve
58
Eyes
77
Walls
50
Grudge
15
Talk
35

The Architect

Yaw Asante

The Architect

“I've had that planned for four turns.”

Aggression
60
Nerve
50
Eyes
92
Walls
100
Grudge
20
Talk
45

The King

Nii Armah

The King

“LUDO KING. Say it back to me.”

Aggression
70
Nerve
70
Eyes
81
Walls
75
Grudge
30
Talk
100

The Grudge

Efua Bediako

The Grudge

“You ate mine. I've eaten yours.”

Aggression
67
Nerve
75
Eyes
65
Walls
47
Grudge
100
Talk
70

More soon

The cast grows. Each new one has to play differently enough to be worth sitting down against — a new face with the same numbers is a reskin, and nobody wants to beat a reskin.

What the numbers mean

Aggression

How much a kick is worth to them against everything else they could do with the same number.

Nerve

How willing they are to leave a piece somewhere it can be taken.

Eyes

How often they see a kick that is available — forward, backward, across a lane, or on your home run.

Walls

How readily they put two pieces on one square and leave them there.

Grudge

How long they carry it after you take one of theirs.

Talk

How much you will hear about all of the above.

Sign in and they carry what they learn from one match to the next. A guest plays exactly the same game — nothing is remembered between matches.