What has been built. Newest first.
Ludoo is developed in the open. Every entry here is in the build people are playing now. Nothing planned, nothing promised.
In beta on iPhone and Android
Testers play through TestFlight on iPhone and Google Play testing on Android. How to get it.
A six can be added, and only to kick
A six may join the other numbers in your hand as one movement, legal only if it lands on an opponent and takes them. It buys reach, not passage: a wall in the way still stops it.
Every seat draws the same die
Three characters used to carry a weighted die. It is gone, deliberately. An opponent that is hard because it plays well cannot also be hard because of the dice.
The cast has faces
Seven portraits, a card that tilts and turns over, and six numbers on each one, taken from what the engine actually plays with.
Friends, and finding people
Search by the name somebody shows on the board, ask, accept, and see who is at a table you could join.
A table survives a restart
Matches used to live only in the memory of one server, so a deploy ended every game in progress. Every move is now written down as it happens, and a table can be rebuilt exactly, mid-match, on another machine.
Table Mode in the browser
The shared board runs as a web page, with a QR code to scan and a join code to read out. Nothing to install on the screen in the middle of the room.
Hybrid tables
A table can tell who is in the room and who joined from elsewhere, and treats both as equal seats.
A real app on iPhone and Android
Ludoo now builds as a real iOS and Android app rather than a website in a shell: haptics, sign-in, deep links, and a screen that does not sleep while somebody else takes their turn.
A physical die
The die is thrown, not generated. It travels, it bounces, it can leave the table. The server still decides the face; the throw decides how it gets there.
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