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Ludoo
Updates · the changelog

What has been built. Newest first.

Ludoo is developed in the open. Every entry here is in the build people are playing now. Nothing planned, nothing promised.

Recent10 entries · newest at the top
  1. 10ReleaseBeta

    In beta on iPhone and Android

    Testers play through TestFlight on iPhone and Google Play testing on Android. How to get it.

  2. 09Rules

    A six can be added, and only to kick

    A six may join the other numbers in your hand as one movement, legal only if it lands on an opponent and takes them. It buys reach, not passage: a wall in the way still stops it.

  3. 08Fairness

    Every seat draws the same die

    Three characters used to carry a weighted die. It is gone, deliberately. An opponent that is hard because it plays well cannot also be hard because of the dice.

  4. 07The cast

    The cast has faces

    Seven portraits, a card that tilts and turns over, and six numbers on each one, taken from what the engine actually plays with.

  5. 06Friends

    Friends, and finding people

    Search by the name somebody shows on the board, ask, accept, and see who is at a table you could join.

  6. 05Servers

    A table survives a restart

    Matches used to live only in the memory of one server, so a deploy ended every game in progress. Every move is now written down as it happens, and a table can be rebuilt exactly, mid-match, on another machine.

  7. 04Table Mode

    Table Mode in the browser

    The shared board runs as a web page, with a QR code to scan and a join code to read out. Nothing to install on the screen in the middle of the room.

  8. 03Tables

    Hybrid tables

    A table can tell who is in the room and who joined from elsewhere, and treats both as equal seats.

  9. 02The app

    A real app on iPhone and Android

    Ludoo now builds as a real iOS and Android app rather than a website in a shell: haptics, sign-in, deep links, and a screen that does not sleep while somebody else takes their turn.

  10. 01The die

    A physical die

    The die is thrown, not generated. It travels, it bounces, it can leave the table. The server still decides the face; the throw decides how it gets there.

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